Conscious-Robots team, winner of the 2K BotPrize 2010 contest, explains how their bot is designed. Originally published at AIGameDev (2010) Most of current efforts in the development of believable bots – bots that behave like human players – are based…
Category: Games
Call for Competitors – BotPrize 2014 Competition A Turing test for Non-Player Characters in Video Games http://human-machine.unizar.es/ The 2014 BotPrize competition challenges programmers / researchers / hobbyists to create a bot for UT2004 (a first-person shooter) that can fool opponents into…
AI Bots in Video Games and Virtual Worlds Usually when we talk about situated agents as the target of the research in Artificial Intelligence or Machine Consciousness, we think about physical agents, like typical autonomous robots. One of the reasons…